I’d like to thank Theo in particular and the rest of the team for the creation of Filth - Guitar Hive.
4am and I’m still playing, this thing is filthy!
So get your hands dirty and treat yourself!
Hear Hear…Going to be very useful in days to come methinks
I get one yesterday and I have quite a fun with it, but I’ve also found it very CPU consuming. I compare it to small strings or even arturia pigments. Do You have any plans to improve performance of it ?
Hi Tomaszpio, I agree it does seem to be CPU heavy!
I’m thinking a bit of bouncing to audio as a work around to this.
Stay Tuneful,
KG
I’m using it for live playing on reaper which shows me cpu consumtion per plugin. At the same time I play on arturia pigments, pianoteq, crow hill small strings crow hill cosmos, crow hill nocturnal gestures , guitar hive, steinberg grove agent, kontak 8 player, crow hill choir vault. Before arturia was a winner in cpu consumption. It was like 1.5% cpu, hive can easly consume 4% cpu. I will record session video.
Wow! Sounds like you’re moving into super computer territory there!
With these gestures thing this sounds like perpetuum mobile. You can put the chord and then play around what happens which sounds very natural and human.
Interesting! Checkout the new Vaults drop, Mallet Piano, I’ll be having a play tonight. ; )
Here is recording with CPU usage comparison
take an attention to 4:47 when I’ve added Guitar hive and after that I’ve play it alone. I think that’s something to look at. (As a 18 years soft developer I feel like there is something happening under the hood )
Great performance Tomasz! And yes the glitching is audible too at the time marker you stated. Maybe the Crow Hill mods will take note from this and implement an update? In the meantime, I must work on my playing skills and give the mouse a rest. Stay Tuneful!
Just got this and it’s amazing but…I’m using Cubase and when playing live its fine, when recording its fine but if I quantize a track I get lots of crackling at the beginning of every different chord. The buffer size is fine so not sure what’s wrong.
I guess things are a little buggy at the moment? I think also, Christian mentions something about quantizing in the release video; I’ll have to check it out again. But I haven’t had this issue, so far, as most of my input is via the mouse; lazy I know!
I’m trying to think how it could be from the soft dev perspective. That plugin shouldn’t be more complex than murmurations yes ? Maybe some resource are kept to long (threads, memory) when algorithm is running that random stuff. I think about some session with windbg.exe or some profiler and hive run in separation with nanohost that would allow to extract hive as much as possible from other stuff.
When running on other DAW please compare hive with other plugin (murmurations or nocturnal ) maybe You don’t see crackling like me (my laptop is not dedicated for music although it’s quit strong gaming stuff with 32GB RAM) but check the cpu consumption comparison. I don’t think it should differ like now.
Hi Tomasz, let me know if the link works?
I’m afraid things went a little technical for me in your last message as I’m just a wee Mac user, M1 Max 64 GB. So I ran a little screen recording test to hopefully help with your query?
To add you can see, in my opinion, that the processing threads are balanced differently across the usage.
This is what I mean. Will look at your video on pc. Mac is generally better in handling interruptions so audio is much more stable. But thread consumption is clear in your case.
I’ve also checked with VisualStudio that Guitar Hives run 10 threads with probably multiple resources on them comparing to 5 run by small strings. I think that those are responsible for running these small phrases in parallel. Maybe some configured limitation on polyphony would help here like in Kontakt after reaching setup max polyphony oldest samples are dropped.
I can agree on the threads processing, as it is visible. As for the rest I will agree and take your word for it! It’s a little deep for me, sorry, as I have no experience with PC based packages within the last decade! Maybe a little re-sampling experiment in Kontakt could be a work around for some of your live performances?